#Mission Info $Version: 0.10 $Name: XSTR("Free flight 1.3", -1) $Author: Sporadisk $Created: 09/08/12 at 01:50:00 $Modified: 09/15/12 at 01:00:17 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("A free-flight mission for new players who want to get the feel for the controls. Populated with all avaliable capital and transport ships, and features viper and raptor patrols for ambience. [Edited By RogueAvenger, Change's made Set Max Respawns to 99 Meaning the player can respawn incase of death (no need to restart MP game) Changed the Alpha 3 from Viper VII to Viper VIIe & Added Heavy Raptor and Viper VIIe to players spawn list Added Background]", -1) ; $end_multi_text +Game Type Flags: 10 +Flags: 0 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Num Players: 4 +Num Respawns: 99 +Max Respawn Time: -1 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 414.594330, 1038.831787, -1982.488281 +Viewer orient: -0.703916, 0.000000, -0.710283, -0.024509, 0.999404, 0.024290, 0.709860, 0.034507, -0.703497 $AI Profile: Diaspora_default #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 4 total $Starting Shipname: Alpha 1 $Ship Choices: ( "Viper Mark VII" 5 "Viper Mark VIIe" 5 "Raptor" 5 "Assault Raptor" 5 ) +Weaponry Pool: ( "MEC-A6" 20 "Training MEC-A6" 16 "GBK-6" 17 "30mm 2.1" 16 "35mm 5.1" 16 "HD-70 Lightning Javelin" 508 "TM-7 Pyro Javelin" 500 "HD-51 Arbalest" 506 "CTD-17 Jester" 500 "HS-24 Lance" 980 "HS-48 Spear" 500 "AGM-41 Whiplash" 510 "GBU-102 Tercio" 500 "TGB-102 Petardo" 500 "N4 Nessus" 500 "SRM-AF 2.6 Pilum" 500 "LRM-AF 1.5 Voulge" 500 "LRT-AP 2.2 Shipwreck" 500 "MRT-HE 1.0 Scythe" 500 "EWF-FM 3.1 Siren" 500 "MRT-N 2.3 Mangonel" 500 "CR-HE 2.2 Dart" 500 "SR-HE 1.0 Halberd" 500 ) #Objects ;! 27 total $Name: Alpha 1 ;! Object #0 $Class: Viper Mark VII $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Battlestar Daenerys ;! Object #1 $Class: Battlestar Sobek Class $Team: Friendly $Location: -896.124939, 236.573914, 426.056030 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret-01a +Subsystem: turret-02a +Subsystem: turret-03a +Subsystem: turret-04a +Subsystem: turret-05a +Subsystem: turret-06a +Subsystem: turret-07a +Subsystem: turret-08a +Subsystem: turret-09a +Subsystem: turret-10a +Subsystem: turret-11a +Subsystem: turret-12a +Subsystem: turret-13a +Subsystem: turret-14a +Subsystem: turret-15a +Subsystem: turret-16a +Subsystem: turret-17a +Subsystem: turret-18a +Subsystem: turret-19a +Subsystem: turret-20a +Subsystem: turret-21a +Subsystem: turret-22a +Subsystem: turret-23a +Subsystem: turret-24a +Subsystem: turret-25a +Subsystem: turret-26a +Subsystem: gunturret_01a +Subsystem: gunturret_02a +Subsystem: gunturret_03a +Subsystem: gunturret_04a +Subsystem: gunturret_05a +Subsystem: gunturret_06a +Subsystem: gunturret_07a +Subsystem: gunturret_08a +Subsystem: CIWS_Turret-01a +Subsystem: CIWS_Turret-02a +Subsystem: CIWS_Turret-03a +Subsystem: CIWS_Turret-04a +Subsystem: CIWS_Turret-05a +Subsystem: CIWS_Turret-06a +Subsystem: CIWS_Turret-07a +Subsystem: CIWS_Turret-08a +Subsystem: CIWS_Turret-09a +Subsystem: CIWS_Turret-10a +Subsystem: CIWS_Turret-11a +Subsystem: CIWS_Turret-12a +Subsystem: CIWS_Turret-13a +Subsystem: CIWS_Turret-14a +Subsystem: CIWS_Turret-15a +Subsystem: CIWS_Turret-16a +Subsystem: CIWS_Turret-17a +Subsystem: CIWS_Turret-18a +Subsystem: CIWS_Turret-19a +Subsystem: CIWS_Turret-20a +Subsystem: CIWS_Turret-21a +Subsystem: CIWS_Turret-22a +Subsystem: CIWS_Turret-23a +Subsystem: CIWS_Turret-24a +Subsystem: CIWS_Turret-25a +Subsystem: CIWS_Turret-26a +Subsystem: CIWS_Turret-27a +Subsystem: CIWS_Turret-28a +Subsystem: CIWS_Turret-29a +Subsystem: CIWS_Turret-30a +Subsystem: CIWS_Turret-31a +Subsystem: CIWS_Turret-32a +Subsystem: CIWS_Turret-33a +Subsystem: CIWS_Turret-34a +Subsystem: CIWS_Turret-35a +Subsystem: CIWS_Turret-36a +Subsystem: CIWS_Turret-37a +Subsystem: CIWS_Turret-38a +Subsystem: CIWS_Turret-39a +Subsystem: CIWS_Turret-40a +Subsystem: CIWS_Turret-41a +Subsystem: CIWS_Turret-42a +Subsystem: CIWS_Turret-43a +Subsystem: CIWS_Turret-44a +Subsystem: CIWS_Turret-45a +Subsystem: CIWS_Turret-46a +Subsystem: CIWS_Turret-47a +Subsystem: CIWS_Turret-48a +Subsystem: CIWS_Turret-49a +Subsystem: CIWS_Turret-50a +Subsystem: CIWS_Turret-51a +Subsystem: CIWS_Turret-52a +Subsystem: CIWS_Turret-53a +Subsystem: CIWS_Turret-54a +Subsystem: VLS_turret-01a +Subsystem: VLS_turret-02a +Subsystem: VLS_turret-03a +Subsystem: VLS_turret-04a +Subsystem: VLS_turret-05a +Subsystem: VLS_turret-06a +Subsystem: VLS_turret-07a +Subsystem: VLS_turret-08a +Subsystem: VLS_turret-09a +Subsystem: VLS_turret-10a +Subsystem: VLS_turret-11a +Subsystem: VLS_turret-12a +Subsystem: VLS_turret-13a +Subsystem: VLS_turret-14a +Subsystem: VLS_turret-15a +Subsystem: VLS_turret-16a +Subsystem: VLS_turret-17a +Subsystem: VLS_turret-18a +Subsystem: VLS_turret-19a +Subsystem: VLS_turret-20a +Subsystem: VLS_turret-21a +Subsystem: VLS_turret-22a +Subsystem: VLS_turret-23a +Subsystem: VLS_turret-24a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 2250 $Name: C.M. Sashimi ;! Object #2 $Class: Frigate Bolitho Class $Team: Friendly $Location: -376.530090, -0.000257, -237.497482 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: gunturret-01a +Subsystem: gunturret-02a +Subsystem: gunturret-03a +Subsystem: gunturret-04a +Subsystem: gunturret-05a +Subsystem: gunturret-06a +Subsystem: gunturret-07a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 32927 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: C.F. Holocaust ;! Object #3 $Class: Gemenon Freighter $Team: Friendly $Location: -110.751167, 0.000020, 737.106445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 400 $Name: Gemenon Traveler 4 ;! Object #4 $Class: Gemenon Traveler $Team: Neutral $Location: -449.191833, -0.000792, 950.133850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 80 $Name: Aurora Borealis ;! Object #5 $Class: Intersun Passenger Cruiser $Team: Friendly $Location: -343.301178, -0.000168, 1415.229126 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 125 $Name: C.F. Vigilon ;! Object #6 $Class: Prometheus $Team: Friendly $Location: 458.845703, 154.546494, 415.744385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: Odo 1 ;! Object #7 $Class: Raptor $Team: Friendly $Location: -564.474426, 0.000002, 357.087585 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Odo 2 ;! Object #8 $Class: Raptor $Team: Friendly $Location: -630.392700, 0.000064, 266.714417 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Odo 3 ;! Object #9 $Class: Raptor $Team: Friendly $Location: -499.785767, 0.000042, 205.095230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Alpha 2 ;! Object #10 $Class: Raptor $Team: Friendly $Location: 43.516506, 1.330182, 30.572451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Battlestar Daenerys" "bottom dock" "Refueling Dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Alpha 3 ;! Object #11 $Class: Viper Mark VIIe $Team: Friendly $Location: 15.984441, -0.000002, 2.992299 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #12 $Class: Assault Raptor $Team: Friendly $Location: 38.656799, 0.000001, 4.499002 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Battlestar Daenerys" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: C.F. WKUK ;! Object #13 $Class: Colonial Mover $Team: Neutral $Location: -686.555115, 0.000030, -59.069561 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 250 $Name: C.F. Regular Expression ;! Object #14 $Class: Gemenon Freighter $Team: Friendly $Location: 182.739120, 0.000036, 2059.158936 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 400 $Name: Nerf 1 ;! Object #15 $Class: Viper Mark VIIe $Team: Friendly $Location: -465.320221, -0.000011, 2022.520874 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Nerf 2 ;! Object #16 $Class: Viper Mark VIIe $Team: Friendly $Location: -540.658386, 0.000014, 2014.251099 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Nerf 3 ;! Object #17 $Class: Viper Mark VIIe $Team: Friendly $Location: -520.655762, 0.000018, 2017.317871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Nerf 4 ;! Object #18 $Class: Viper Mark VIIe $Team: Friendly $Location: -504.789124, 0.000021, 2017.830444 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Nerf 5 ;! Object #19 $Class: Viper Mark VIIe $Team: Friendly $Location: -485.731110, 0.000018, 2022.744141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Nerf 6 ;! Object #20 $Class: Viper Mark VIIe $Team: Friendly $Location: -491.401855, 0.000020, 1991.732300 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Sisko 1 ;! Object #21 $Class: Viper Mark VII $Team: Friendly $Location: -1450.416626, 0.000020, 30.860062 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sisko 2 ;! Object #22 $Class: Viper Mark VII $Team: Friendly $Location: -1531.950928, -0.000055, 7.977376 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sisko 3 ;! Object #23 $Class: Viper Mark VII $Team: Friendly $Location: -1574.285767, -0.000053, 117.140244 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sisko 4 ;! Object #24 $Class: Viper Mark VII $Team: Friendly $Location: -1515.279907, -0.000058, 65.253334 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sisko 5 ;! Object #25 $Class: Viper Mark VII $Team: Friendly $Location: -1483.163330, -0.000061, 98.689499 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sisko 6 ;! Object #26 $Class: Viper Mark VII $Team: Friendly $Location: -1517.394043, -0.000061, 134.672134 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "don't-collide-invisible" ) +Flags2: ( "no-ets" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 #Wings ;! 4 total $Name: Odo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Odo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Odo 1" "Odo 2" "Odo 3" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) +Flags: ( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags: ( ) $Name: Nerf $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Nerf 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Nerf 1" "Nerf 2" "Nerf 3" "Nerf 4" "Nerf 5" "Nerf 6" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags: ( ) $Name: Sisko $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sisko 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Sisko 1" "Sisko 2" "Sisko 3" "Sisko 4" "Sisko 5" "Sisko 6" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) ) +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 4 lists total $Name: Waypoint path 1 $List: ( ;! 8 points in list ( 372.570038, 0.000176, 2434.843018 ) ( -605.846863, -0.000162, 2333.688477 ) ( -1571.192017, -0.000073, 876.161438 ) ( -990.340271, -0.000059, -264.725861 ) ( 159.648026, -0.000173, -248.554672 ) ( 973.213196, -0.000127, 303.784241 ) ( 1151.929443, -0.000092, 1777.827637 ) ( 702.641418, -0.000526, 2285.392090 ) ) $Name: Waypoint path 2 $List: ( ;! 13 points in list ( -528.259399, -0.000159, 550.976807 ) ( -554.589600, -0.000172, 958.470520 ) ( -426.462250, 84.352127, 1396.564575 ) ( -150.787766, 72.038345, 1461.043091 ) ( 172.255447, -0.000184, 1137.187012 ) ( 317.011444, -58.377495, 758.907715 ) ( 753.683044, 0.002155, 449.292297 ) ( 775.073303, 315.568268, 207.004349 ) ( 127.292999, 269.032959, 377.314392 ) ( -512.380310, 0.007311, 342.975067 ) ( -1242.809937, 0.005405, 560.082764 ) ( -1154.498291, 431.681274, 215.921799 ) ( -397.051300, 385.279022, 197.446747 ) ) $Name: Waypoint path 3 $List: ( ;! 9 points in list ( -20.054142, 0.003578, 256.076630 ) ( -249.730453, 196.359421, -549.400391 ) ( -1131.429810, -26.505230, -597.895996 ) ( -1474.645874, 121.800827, 542.964783 ) ( -827.756714, 107.435066, 1668.409302 ) ( 9.017956, 157.303665, 1997.130859 ) ( 447.407928, 182.249710, 1994.366943 ) ( 838.900330, -0.000139, 1292.703003 ) ( 646.776367, -0.000212, 352.110352 ) ) $Name: Waypoint path 4 $List: ( ;! 13 points in list ( -733.287476, 218.005966, 165.110291 ) ( -732.681702, 212.546524, 294.698853 ) ( -732.426147, 211.167664, 870.582764 ) ( -540.422546, 154.887375, 1222.130493 ) ( -296.021332, -0.000069, 1266.168579 ) ( -299.388733, 0.000460, 1565.379272 ) ( 19.137787, 0.001243, 2316.125488 ) ( 181.109879, 41.616516, 2281.243652 ) ( 197.339142, 46.902721, 1768.733276 ) ( -58.545158, -50.825260, 1099.987793 ) ( -100.815231, -64.717300, 472.484467 ) ( -470.038208, 91.437912, -403.001801 ) ( -734.907532, 209.860336, -335.716370 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 7 total $Num stars: 500 $Ambient light level: 7895162 $Bitmap List: $Sun: Stars_Sun_Blue +Angles: 0.244346 0.000000 0.000000 +Scale: 3.000000 $Sun: Stars_Sun_White +Angles: 0.000000 0.000000 3.717551 +Scale: 1.500000 $Starbitmap: Stars_Neb_Red05 +Angles: 0.226893 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: Stars_Plnt_Lava01 +Angles: 6.091199 0.453786 5.550147 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: Stars_Asteroid02 +Angles: 0.000000 0.000000 4.799655 +ScaleX: 0.400000 +ScaleY: 0.400000 +DivX: 1 +DivY: 1 $Starbitmap: Stars_Plnt_Moon02 +Angles: 0.244346 3.124140 4.904376 +ScaleX: 0.300000 +ScaleY: 0.300000 +DivX: 1 +DivY: 1 $Starbitmap: Stars_Asteroid01 +Angles: 0.488692 1.047198 4.834562 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: Stars_Dust +Angles: 0.122173 0.523599 4.869469 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: Stars_Neb_Blue03 +Angles: 0.052360 0.680678 3.787364 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 2 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End