Menu Commands

FRED has the following menus

File Menu

File Menu Most of this menu should be self explanatory. It allows you to load, save and start new missions.

Missions must be saved in the data/missions subdirectory of your main game directory. If you are running a mod it should have it's own data/missions subdirectory and you must place the mission there instead.

It is worth remembering that FRED is development software meant to be used by game designers and is in constant development by the SCP. As such it is rather more prone to bugs and crashes than most commercial software. For this reason it is strongly advised that you save regularly when using FRED

When FRED saves a mission it renames the previously saved version of the mission to "MissionName".bak It then saves the mission and immediately reloads it in order to run it through the error-checking code. This means that if you get a crash or error on saving the old version of your mission is almost certainly still intact and saved as "MissionName".bak. Simply rename the extension to .fs2 and the mission should work in FS2_Open.

In addition you will also find files called Backup.001 (most recent) through Backup.009. Try renaming these with .fs2 extensions and opening them in the FRED2.

Do not rely on back up files though. Save often as certain parts of the editor do not save backups no matter how long you work with them. If you started a fresh mission, worked for two hours in the Events Editor without saving, and then had your computer crash, there's no hope of recovery.

FS2_Open missions are basically text files. This means that even corrupt missions can usually be repaired by an experienced FREDder. It also means that it is possible to edit a mission in Notepad (or any similar text editor) without using FRED.

Warning : This can cause serious errors in the mission if done carelessly. Always make a backup before editing a mission in Notepad.

Revert basically reloads the last saved version of the mission.

The Import and Save Format options are currently of little use in Diaspora and should be left at their default settings. In other FS2_Open games you may wish to use these options to load missions from Freespace 1 or save in a format that is more likely to work with previous versions of the FS2_Open Engine.

Run FS2_Open runs the game. This is useful for testing your missions. You can of course simply run the game as you normally would. Bear in mind that if you are running a debug version of FRED, a debug version of FS2_Open will be run.

Edit Menu

Undo reverses your most recent change to the mission. bear in mind that Undo is quite limited in what it will actually do. What it is actually doing is loading in one of the backup.00x files mentioned above. This means that actions in one of the editors won't be reversed while the editor is still open. Even then it will undo all actions in that editor. It will also possibly cause FRED to appear to lock up while it actually loads the mission.

Furthermore there is no redo option.

Caution : Given the above, you should be certain you really want to use Undo before you use it. Its best use is for simple stupid mistakes like accidentally rotating or moving a ship.

Delete will delete the currently selected object as well as anything else that is currently marked.

Delete Wing will delete the currently selected ship as well as anything else in the same wing as it.

Disable Undo prevents the saving of the backup.00x files, preventing you from using Undo. It's only worth turning on if you are editing a very large mission and are getting occasional slowdowns or locks while the game saves these files.

View Menu

View Menu As might be expected, this menu controls how certain things look in FRED.

Toolbar and Status Bar turn those two bars on or off.

Display Filter makes FRED show or hide various types of objects. You can, for instance, make all hostile ships vanish or just Show Player Starts which shows ships flown by players. (Only one ship in singleplayer but more useful when editing multiplayer missions).

Hide Marked Objects allows you to makes the selected objects invisible until you click on Show Hidden Objects. Use this to hide a ship and make it easier to select those around (for instance you can hide a Battlestar so that you can select the Vipers in its launch tubes).

Show Ship Models renders ships the way they will look in the game, very useful if you're using the texture replacement options.

Show Outlines shows the ships in wire-frame mode. This mode can actually be slower than Show Ship Models so it's only worth turning on if you want to be able to ships that would otherwise be obscured by the ship model.

If Show Grid Positions is turned on FRED will draw a line from the centre point of the ship to the XZ plane. This is very useful for telling whether a ship is above the xz-plane or just in the distance. Show Coordinates can also be used for that too though.

Show Distances acts exactly like the Show Distances button on the main FRED toolbar.

Show Model Paths and Show Model Dock Points display the paths and dockpoints the game uses when deciding where ships dock, land or attempt to disable subsystems.

Show Grid shows the grid that is on by default. Leaving the grid on makes it easy to see the distance between ships. You can change the appearance of the grid with the Double Fine Gridlines and Anti-Aliased Gridlines options if you wish.

Show Horizon displays a horizontal line which only really useful if you turn off the grid or move it.

Show 3D Compass displays a gadget in the top right corner which tells you where the camera is.

Show Background shows the background you have added using the Background Editor.

Viewpoint automatically moves your point of view to that of the selected ship. This can be very useful when setting up cutscenes.

Save Camera Position and Restore Camera Position allow you to move around the scene to your heart's desire and then return to the position you started in.

Lighting from Suns makes FRED light the model in the same way it does in-game. This can be useful if you are trying to get certain kinds of lighting effects in your mission. In a dark mission though it can make it quite hard to use FRED.

Render Full Detail means that models will be rendered at the highest quality regardless of how close they are to the camera position. This only affects FRED of course and is only worth turning off if you find FRED is slow to respond.

Speed Menu

This little used menu allows you to change how fast or slow the keys makes you move or rotate the camera when you are using the Current Ship option from the view menu.

Editors Menu

Editors MenuThe Editors are the most important parts of FRED. It's in the editors that you get to decide what will happen in your mission. Although the original FRED 2 editors were powerful, FRED2_Open has boosted the sheer amount of stuff the editors can do. For this reason, several of the editors have been given their own page. The Editors Menu gives you access to the following editors.

Groups Menu

This menu allows you to define and select groups of ships, which means that you won't have to reselect them every time you need to edit them.

Misc Menu

Misc MenuLevel Object and Align Object can be used to straighten out the missions if you've been rotating around an object. They help by aligning the camera (or object in Current Ship mode) to point along the XY, XZ or YZ plane. Both controls are far easier to understand if you simply play with them rather than try to understand them from this help file. Since all they do is change the view , you can't screw anything up playing with them. These two commands are especially useful for setting up the correct angles for the Briefing Editor.

Mark Wing multi-selects all ships in the same wing as the currently selected ship (or ships), and selects the leader of that wing.

Control Object makes the camera control keys move the selected object(s) instead of the camera.

Adjust Grid allows you to move the position of the grid. Since all new ships will be placed on the gird, this allows you to change where ships will appear when you place them. So if, for example, you want to create an enemy force 2000m above the grid, it might be quicker to simply move the grid up 2000m, place the ships normally and then move the grid back than it would be to place the ships and try to move them up 2000m.

The Error Checker is not as powerful as the one performed on mission save. You might just wish to use that one instead.


Help Menu

Help Topics opens the Diaspora Documentation. It's probably how you got here in the first place.

Show SEXP Help allows you to turn off the SEXP help. There is no sensible reason for ever doing this, so don't.